Whats CD Summoners War?

In Summoners War, “CD” stands for Cool Down or Cooldown. It refers to the number of turns a player must wait before they can use a particular skill or ability again after it has been used.

Understanding Cooldown (CD):

  • Skill Mechanics: Most monsters in Summoners War have multiple skills. After using a skill, it may go on cooldown, meaning it cannot be used again until the cooldown period has passed. The cooldown period is usually measured in turns.
  • Reducing Cooldown: Some skills and runes can reduce the cooldown time, allowing you to use powerful abilities more frequently. For example, certain monsters or abilities might provide cooldown reduction effects, or the Violent Rune set may allow a monster to gain additional turns, effectively reducing the cooldown time.
  • Cooldown Reset: Some monsters or abilities can reset the cooldown of their own skills or those of allies, allowing them to reuse important skills immediately.

Importance in Gameplay:

  • Strategic Use: Managing cooldowns is crucial in Summoners War, as using a powerful skill at the right time can turn the tide of battle. Players often need to balance between using skills with long cooldowns immediately or saving them for a more opportune moment.
  • Skill Ups: As monsters gain skill-ups (either through leveling up or using Devilmons or duplicates), their cooldowns can decrease, making them more effective in combat.

Example:

  • A monster might have a skill that is very powerful but has a 5-turn cooldown. After using this skill, you will have to wait 5 turns before you can use it again. If you have cooldown reduction effects in play, you might be able to use the skill again sooner.

Managing cooldowns effectively can be the difference between winning and losing in many of the game’s challenges, whether in PvE content like dungeons and raids or in PvP battles like the Arena and Guild Wars.

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