RuneScape, the popular online multiplayer role-playing game, was originally written in Java. When the game was first developed and released in 2001 by Jagex, it was a browser-based game primarily coded in Java, which allowed it to run on various operating systems via the Java Runtime Environment (JRE).
Over the years, RuneScape has undergone several major updates and changes in its underlying technology. Here’s a brief overview of its technological evolution:
1. Java (2001 – 2016)
- Initial Development: The original version of RuneScape, now known as RuneScape Classic, was written in Java.
- Browser-Based: This version ran in web browsers using the Java plugin, which made it accessible on multiple platforms.
2. RuneScape 2 (2004)
- Graphics and Engine Upgrade: This version, also primarily in Java, introduced significant improvements in graphics and gameplay mechanics.
3. RuneScape 3 (2013)
- HTML5 Client: In 2013, Jagex experimented with an HTML5 client to enhance graphics and performance. However, due to various issues, it wasn’t widely adopted.
- Java Client Continued: The main game continued to run on the Java client, although the HTML5 attempt marked the beginning of exploring other technologies.
4. C++ (2016 – Present)
- NXT Client: In 2016, Jagex introduced the NXT client, a significant overhaul from the Java client. The NXT client is written in C++ and offers better performance, graphics, and overall user experience.
- Enhanced Features: The NXT client supports advanced graphical features and runs as a standalone application rather than a browser-based game, providing improved stability and performance.
Conclusion
While RuneScape was originally developed in Java, it has transitioned to a C++-based NXT client for better performance and modern capabilities. This evolution reflects Jagex’s commitment to improving the game and keeping up with technological advancements to provide the best possible experience for its players.
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